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Hangman

Hangman thumbnail

This is a re-make of the classic 'hangman' word-guessing game which I developed in Java for a second-year university course.

For those who are not familiar with it, the premise of the game is quite simple. The player is presented with the challenge of uncovering a hidden word (each letter of the word is represented by a dash). The player begins by guessing letters he suspects are in the word. If a guessed letter is in the word, its corresponding dashes are replaced, and the word begins to take shape. If it is not in the word, an image is displayed bringing the player's character another step closer to his death. The goal is to guess the entire word before the character meets his untimely demise.

I wrote Hangman in Java with fully object-oriented code, a separated back-end / front-end design, and Swing for the graphical user interface. The game obtains the word-list from an external text file, and displays a series of jpeg images as the game progresses. Both the word-list and images are fully customizable. For more information see the included 'Readme' file.

Images:


screenshot.thumb.jpg
screenshot

Downloads:

Hangman.zip (1.05 MB)